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- #Ad hoc mode initial d street stage psppp manual#
- #Ad hoc mode initial d street stage psppp portable#
- #Ad hoc mode initial d street stage psppp series#
Heavy mode is more difficult and offers a boss named "KW MOTOR". Light mode is easier and has a single boss at the end of the stage named "AKR-I-C-E". There are two modes in Every Extend: Light mode and Heavy mode. Rather than attacking the boss directly, the player relies on destroying the required number of regular enemies near the boss to cause a 'hit'. Each stage is played out to a time limit, with a boss character appearing at a set point towards the end. Quickens dropped by enemies increase the speed of both the player and the enemy, as well as the speed of that stage's music. By holding down the explosion button, players can charge the bomb the longer the button is held, the larger the blast radius, expanding the possibility for chaining explosions. It also adds varying explosion types to the Every Extend template, which can link chains in different ways, as well as a "charge" feature. In Every Extend Extra and Every Extend Extra Extreme, each stage has its own unique music, background, enemy design, and bosses. If the player runs out of lives or time, they lose the game Pulse bombs don't drop items or bonus but instead charge and detonate a wider range than normal once defeated. If the ship is destroyed without detonating, the player receives a 5-second penalty. Mini-bosses drop yellow items that grants 10-second time extensions. Pink enemies drop quickens which raises the speed of enemies and spawn rate. Green enemies drop point bonus items that begin at 800 points, and if collected continuously without detonating or losing a life, they increase by an additional 800 points. The requirement to obtain lives increases after each new life gained. Additional lives are gained after a certain number of points have been obtained.
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Blowing oneself up takes away from one's overall 'stock' of lives. The first enemy in a chain is worth 10 points and each successive blast doubles in value up to a maximum of 2560 points. The goal is to destroy the maximum number of ships on screen by positioning and detonating at the right moment, setting off a chain reaction of explosions and earning combo bonus. When the player detonates their ship and an enemy is caught in its blast radius, the enemy will explode and have its own blast radius that other enemies can get caught in, causing a chain reaction. Stages begin with a set time limit and enemies appearing on screen in randomized patterns. In Every Extend, players control a ship with the only ability to detonate itself. In 2007, Q Entertainment developed and released a sequel on the Xbox 360 titled Every Extend Extra Extreme (or E4).
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#Ad hoc mode initial d street stage psppp portable#
The remix version was developed for the PlayStation Portable and was released in 2006, titled Every Extend Extra (or E3). Q Entertainment discovered the game online and approached Matshisa to develop a remix version.
#Ad hoc mode initial d street stage psppp series#
The series began with a 2004 freeware game of the same name (also known as E2) for Windows, which was a personal project by Kanta Matsuhisa under the "Omega" pseudonym. Cards can also be traded to other players wirelessly through ad-hoc.Every Extend is series of puzzle shoot 'em up video games primarily developed by Q Entertainment. In all, Street Stage features 185 cards to collect. The tuning cards, however, contribute to gameplay, as players can combine these to customize their cars. The rival and battle cards are mostly for show, giving details, respectively, on the characters and classic battles from the series, but also provide unlockable features when viewed. Cards come in three types: rival, battle and tuning. Following each battle, the player earns a card. In addition to wireless ad-hoc play, the game includes a new card element.
#Ad hoc mode initial d street stage psppp manual#
A Japanese version and an Asian version, which is the same as the Japanese version only with an instruction manual printed in English. The game features all the characters, cars and tracks (except for Akina Snow) from Version 3 of the arcade game, as well as additional content. It is based on Version 3 of Initial D Arcade Stage. It was released on Februfor the Sony PlayStation Portable. Initial D: Street Stage is a video game based on the manga and anime Initial D.